New
- Rank system - Earn League Rating in league races and Sprint Rating in sprint races. Together they determine your Overall Rank.
- Classic Mode - Leagues can now switch to a classic 2D race experience with wheel-to-wheel racing disabled, creating a more old-school style focused on dirty-air effects.
- Offline Mode - Leagues can now run races in spectate-only mode, with no live or real-time management during the race. This is ideal for more casual play or busy schedules, and can also be enabled on a per-race basis.
- Realistic Setups - A deeper setup system with 9 parameters instead of 3, including front and rear wing settings, camber, toe, brake bias, gear ratio, tyre settings and more. Ideal setup assistance is disabled in this mode, and setup choices directly affect car performance.
- Home page - Clearer direction and quicker actions to help you stay on top of your team
- Ranked and Unranked leagues, with improved league search
- Race selection and preparation screens - Simplified and clarified for both Sprint races and league races
- History page - Comprehensive race and championship history for managers, drivers and staff, linked directly from profile stats so you can browse championships, wins, podiums, points and more, with direct links to results and track filters
- Forum upgrade - YouTube embeds are now previewed in posts. New inputs have also been added for embedding leagues, engine manufacturers and chassis suppliers without typing code. Just paste your share link or ID.
Improved
- Doubled the possible pit-stop time range for greater variation between pit crews across star ratings
- Tyre rebalancing - tyres now heat faster, making more push-level strategies viable
- Leagues now unlock immediately after completing the beginner tutorial
- More intuitive GUI with improved mobile gameplay
- Revised vehicle physics for better realism and smoother visuals
- Driver and pit crew atrophy rebalanced to be offset by regular training, with scaling based on age and ability
- The 'Paddock' page now contains everything previously found under 'Community', plus more. It will continue expanding over time.
- Transfer auctions now last 1 hour, allowing better visibility and more bidding activity
- New achievement icons
Fixed
- Pit lap accuracy when the garage is after the start/finish line in no-refuelling races, a common issue on circuits such as Brazil
- Various tyre history issues (in the next app store / Windows update, which may not be live at the time this changelog is published)
- Various pit lane glitches, including cars stopping at pit entry and then "teleporting" to the garage position
- The Escape (ESC) key now deselects both active drivers in 2D, instantly halting map camera movement or rotation
- Facebook login on iOS (app update required)
- Transfers list localisation for staff roles, and prices now scaling correctly to manager level
- Youth Academy and Offices HQ confirmation tooltips being hidden behind dialogs on mobile devices
- Youth drivers and staff using regular salaries when promoted or when contracts were extended (now 50% lower than regular drivers and staff)
- Various 3D circuit issues causing glitchy car behaviour, including pitting problems, teleports and terrain collision issues
- Various league and season calendar generation issues in the new system, especially affecting legacy leagues during conversion
- Various league hosting issues, including co-hosts and league boost application
- Liveries created during the tutorial not persisting when returning to the livery editor afterwards
- Various FTUE tutorial rendering fixes
- Arrow keys skipping certain cars during races
- (RET) and PIT text conflicting in the position column of the timing panel
Various other fixes and improvements