Changelog

iGP Manager changelog

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iGP Manager 26 v2.0

24 Dec 2025, 05:23
Leagues are back at the core of iGP Manager 26. League schedules, rules and season planning are once again front and centre in the hosting experience, while League Boosts bring new features and advanced customisation. That begins with the arrival of Classic Mode, Offline Mode and Realistic Setups in this update. The iGP Manager 26 UI/UX has also been refreshed throughout, including a redesigned home page that brings your team and league priorities together in one place.

New
  • Rank system - Earn League Rating in league races and Sprint Rating in sprint races. Together they determine your Overall Rank.
  • Classic Mode - Leagues can now switch to a classic 2D race experience with wheel-to-wheel racing disabled, creating a more old-school style focused on dirty-air effects.
  • Offline Mode - Leagues can now run races in spectate-only mode, with no live or real-time management during the race. This is ideal for more casual play or busy schedules, and can also be enabled on a per-race basis.
  • Realistic Setups - A deeper setup system with 9 parameters instead of 3, including front and rear wing settings, camber, toe, brake bias, gear ratio, tyre settings and more. Ideal setup assistance is disabled in this mode, and setup choices directly affect car performance.
  • Home page - Clearer direction and quicker actions to help you stay on top of your team
  • Ranked and Unranked leagues, with improved league search
  • Race selection and preparation screens - Simplified and clarified for both Sprint races and league races
  • History page - Comprehensive race and championship history for managers, drivers and staff, linked directly from profile stats so you can browse championships, wins, podiums, points and more, with direct links to results and track filters
  • Forum upgrade - YouTube embeds are now previewed in posts. New inputs have also been added for embedding leagues, engine manufacturers and chassis suppliers without typing code. Just paste your share link or ID.

Improved
  • Doubled the possible pit-stop time range for greater variation between pit crews across star ratings
  • Tyre rebalancing - tyres now heat faster, making more push-level strategies viable
  • Leagues now unlock immediately after completing the beginner tutorial
  • More intuitive GUI with improved mobile gameplay
  • Revised vehicle physics for better realism and smoother visuals
  • Driver and pit crew atrophy rebalanced to be offset by regular training, with scaling based on age and ability
  • The 'Paddock' page now contains everything previously found under 'Community', plus more. It will continue expanding over time.
  • Transfer auctions now last 1 hour, allowing better visibility and more bidding activity
  • New achievement icons

Fixed
  • Pit lap accuracy when the garage is after the start/finish line in no-refuelling races, a common issue on circuits such as Brazil
  • Various tyre history issues (in the next app store / Windows update, which may not be live at the time this changelog is published)
  • Various pit lane glitches, including cars stopping at pit entry and then "teleporting" to the garage position
  • The Escape (ESC) key now deselects both active drivers in 2D, instantly halting map camera movement or rotation
  • Facebook login on iOS (app update required)
  • Transfers list localisation for staff roles, and prices now scaling correctly to manager level
  • Youth Academy and Offices HQ confirmation tooltips being hidden behind dialogs on mobile devices
  • Youth drivers and staff using regular salaries when promoted or when contracts were extended (now 50% lower than regular drivers and staff)
  • Various 3D circuit issues causing glitchy car behaviour, including pitting problems, teleports and terrain collision issues
  • Various league and season calendar generation issues in the new system, especially affecting legacy leagues during conversion
  • Various league hosting issues, including co-hosts and league boost application
  • Liveries created during the tutorial not persisting when returning to the livery editor afterwards
  • Various FTUE tutorial rendering fixes
  • Arrow keys skipping certain cars during races
  • (RET) and PIT text conflicting in the position column of the timing panel

Various other fixes and improvements

iGP Manager 26 - Wheel-to-Wheel Racing!

14 Dec 2025, 12:00
iGP Manager 26 lays a renewed foundation for years to come. We will be building rapidly upon this foundation and releasing patches throughout 2026, including more features, more subscription perks and more league boost functionality.

New!
  • Wheel-to-Wheel Racing - cars race each other and must find space to perform overtakes
  • Tyre Model - tyres now heat based on cornering g-forces and cool on straights
  • Netherlands circuit - go Dutch with our new race track!
  • Sprint Race system with scheduled races and splits
  • League system with auto-rotation, auto-population and synchronised scheduling
  • Instant league placement - join a league immediately when selecting a race time slot
  • Global transfers market - buy and sell drivers across all manager levels
  • League Boosts - boost any league and unlock premium league features
  • Daily Donut - a new and exciting way to earn rewards for your team
  • Chassis Manufacturer - share designs with other teams for design bonuses
  • Boost recharge - boost recharges by 1% per lap
  • AI driver chat - talk to your drivers about their race performances or... anything! Mental traits will impact their personality
  • VIP Subscription - includes perks like free AI Driver Chat, multi-league participation (up to 3 leagues), sponsor tokens per league race, 1 free league boost per month, monthly token bonus, VIP-only leagues and hosted league tier requirements
  • Top view in 3D - a top-down birdseye view resembling fully zoomed-in 2D

Improved
  • Universal driver & staff skill rating system
  • Qualifying format for more representative laptimes
  • Sprint Car design system with direct parallels to League Car design and clearer UI/UX
  • League Car Setup system with range sliders, wider range of values and ideal range for better UX
  • Animations - animated items such as parts, engines etc.
  • Beginner tutorial with completely revised flow
  • 3D tree models on all circuits for better visuals
  • Driver & Staff fees now adjusted to manager level
  • Driver & Staff fees further scaled to 1-car and 2-car leagues to balance economy
  • Parts consumption scaled to 1-car and 2-car leagues to balance economy
  • Various major interface improvements and refinements

Fixed
  • Various pit lane issues such as blocking and dirty air impacts. Ghost mode now ensures they ignore each other.
  • Windows Standalone screen resolution issues on 4k monitors
  • Click / input delays on Windows Standalone
  • Various other minor fixes

iGP Manager 2025 - Patch batch 1

22 Mar 2025, 18:40
Added
  • League race tile showing race information on home page
  • Spotify support for creator panel and added first iGP Manager podcast
Improved
  • All tiers now earn 125 level xp per sprint race (uncapped)
  • Tokens now available from primary sponsor from Level 1
  • Leagues now unlock at level 6 to further increase population of Pro tier
  • Level 6+ can't gain reputation from Sprint Races, below Level 6 can at 1/10 the rate of League Races
  • Community page improvements (Hall of Fame/Forum shown below Level 6, Hall of Fame/Leagues shown above Level 6)
  • Restored driver & staff overall rating in dialogs (tap or hover the stars to see a precise overall decimal rating)
Fixed
  • Design HQ not rendering on some devices by switching HQ system from a WebGL to a HTML Canvas rendering system
  • Reschedule/postpone races functions for league hosts
  • Design HQ unlock at level 3
  • Removed rookie tier from league race results dialog
  • Custom select input rebuilt to fix issues with rendering off-screen or under header on mobile devices like iPhone SE
  • Tutorial fixes for latest iOS models and to prevent tutorials getting stuck
  • Fixed pages not being fully scrollable
  • Fixed car upgrade/repair mixup in assistant checklist
  • Fixed strength/weakness engine manufacturer selection lists
  • Critical fix for sprint race viewer user authentication which was causing some managers to get stuck on the loading screen
  • Fixed the train drivers button not working on iOS devices if the page was initially loaded with no drivers selected, even after selecting drivers
  • Fixed some simulations not synchronising weather with the weather stations
  • Fixed bug where teams with 0 drivers couldn't login
  • Fixed viewer launching in 2D or 3D depending on which track was being loaded
  • Fixed grid sorting issues in Sprint Races which messed up the timing panel
  • Fixed +1 race too much car design benefit when league hopping and getting a design reset
  • Fixed sponsor money not being awarded
  • Fixed race history dialog (correct order, proper filtering)
  • Fixed users levelling up via ads for level XP not receiving "level up" rewards
  • Fixed standalone close button which had disappeared from Windows and Mac builds
  • Fixed repair cars in league race setup not working
  • Fixed menu in Arabic
  • Fixed Pros being able to relegate to Rookie tier in leagues with active promotion and relegation zones
  • Fixed some iOS devices not being able to scroll entire dialogs
  • Interface and layout refinements
  • Various other fixes and improvements
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