Tyre wear update now live

By Jack Basford
Last updated: Mon, 24 Feb 2014 15:28

The new reduced rate of tyre wear is now live in-game. This brings wear levels closer to the range they were at before the supplier updates of recent weeks. There have been no further changes to supplier attributes or how supplies are utilised in-game. The only change is that the wear rate of tyres overall has been reduced.

In the weeks ahead we will now be investigating and testing adding new tyre compounds with the aim of spicing up race strategies. Please keep your comments and ideas coming on this topic, as we are reading all of your suggestions.

As a minor update in the next few days we will also be updating car scaling on certain tracks when zoomed in. On some tracks the cars appear smaller than others on maximum zoom. This is a minor display update only.

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Michael Baker 10 years 15 days ago
As I said before, any chance that we could have both compounds as compulsory I believe with many others that this would greatly increase the interest and vary the leading cars balancing the race..nice to have the new tyre wear although dont really see much change
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Ignatius B Corleone 10 years 16 days ago
Sooo... new compound timeline ?
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Michael Baker 10 years 44 days ago
Would be better to have to use both compounds in a race, would make racing more interesting and fair for everyone, particularly those who are unable to get online and see what is going on.. Weather etc.... I am a new comer and like the game but more needs to be done on the racing experience, accidents, bad driving when cars are pushing hard, more errors at the higher risk levels... No one is perfect.
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Hugo von Falken 10 years 57 days ago
So boring to race with all these changings... peeps doing a race just before have advantages... So unpredictable... and boring.

Never seen 1 year for having a stable prog...
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Jazz Dhaliwal 10 years 59 days ago
In the league I am in, we enforce a gentlemens agreement of running both compound (soft hard) tyres which does make our races interesting esp strategically & we have an agreement that we do not change push levels whilst the race is live due to people not being in the office.

This does work well for us but to enhance our race experience I would recommend having different push levels for each stint as well.

For anyone breaking the rules they forfeit a race by putting 1L of fuel for the nxt rac
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Andi G 10 years 59 days ago
Agreed with the 2 compounds requirement, would be interesting after you add the others types of tyres..
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Hollywood Racing 10 years 59 days ago
I am with Akin Schumacher. I beleive it should be as real as possible.
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John Sjostrand 10 years 59 days ago
2 compound requirement in a race would just mean all drive first stint on softs to get a good qualifying and then rest of the race with hard tyres. Worthless idea.
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Greg Denton 10 years 59 days ago
I like the 2 compound requirement (unless it rains) and would also propose limited sets of each. A team should get the allocation of tires (half/half or Prime7/5Option style) and practice/quali consumes part of the allocation. Practice could allow a user to select which set of tires to use, effectively scrubbing them for the race. Then each stint allows the set number to be selected, based on position and push necessity. A lightly scrubbed set lasts longer during race conditions etc.
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Nathan Jefferies 10 years 60 days ago
Yesterday in IGPWS we saw little to zero difference in tyre wear, it's not like it was before.
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